If you’ve never played the original Nier, which I assume is true of many reading this, there’s a lot to unpack here. ![]() To see this content please enable targeting cookies. That’s how we got here, to the impending release of Nier Replicant ver.1.22474487139, which is essentially a remaster of 2010’s Nier, a deeply flawed classic that walked so that Automata could run. That’s low-end Final Fantasy numbers - of course Square Enix took notice. Automata was a smash hit, and has gone on to sell over 5.5 million copies. His stories and how he uses the unique elements of the video game medium to tell them was always a winner but by pairing it with the action chops of PlatinumGames, he was able to blow the doors off. By this point Yoko had honed his skills on four titles in the universe that Drakengard and Nier share, and crafted a sharp, smart story with a big heart and a ridiculous sense of humor. You wouldn’t know it, though - Yoko generally made such niche, low-budget games that his genius went unnoticed.īut then 2017’s Nier: Automata happened. If you you look at the ideas expressed in the Drakengard and then Nier games Yoko has written and directed, there’s ideas and experimentations as bold and fascinating as anything Kojima has attempted with protagonist switcharoos, reading memory card data, or inventing the ‘strand genre’. Yoko Taro is as much a visionary video game director as, say, Hideo Kojima.
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